Reddit frostpunk6/2/2023 This means you have enough people to work 4 (5 with Child Labour) different piles of resources at max efficiency (each pile has a max capacity of 15) and you will be left with 5 idle workers. You start out with a total population of 80 (50 Workers, 15 Engineers and 15 Children), at the start only your Workers and Engineers can do actual work so you have a working capacity of 65, unless you decided to sign the Child Labour Law. The specific laws that will be enacted for this guide are Child Labour, Sustain Life, Double Rations and Fighting Arena in this order, a law can be enacted once every day. Before you un-pause take a look at the Book of Laws and enact your first law of your choosing. It's recommend that you pause the game as soon as you can, once you've paused look around and see where you have some resources ( Coal, Wood, Steel) and start assigning your workers to the different resources. Here is a small guide that will help you out in the beginning of the game. Time is of the essence in Frostpunk, your people need things to keep them working, healthy and satisfied. Some other really good starting tech is Boilers, Coal Thumper, Sawmill and Steelworks the latter three are more permanent solutions at gathering their equivalent resources ( Coal, Wood, Steel). Just like the Laws these are completely up to you if you want to research as well or not, I found these 3 to be more useful for me early on than the other technologies. Hunter's Hut Upgrade (A flat upgrade to the Hunter's Hut that will now provide us with 20 Raw Food/day instead of 15 is immense) Super useful early on since it allows faster construction of things due to resources being available faster) Chosen because the ability to spread out my buildings closer to the resources whilst keeping them warm is invaluable and to quickly increase base heat zone area)įaster Gathering (Rather basic upgrade that increases the speed of my workers when gathering Coal, Wood and Steel. Just like the laws I will provide you a small list with an explanation why these over the others. Now, research is a thing in Frostpunk and it is conducted inside the Workshop and I will cover the few starting technologies that I will use for this guide. These are in no way mandatory for you to choose yourself since you're free to do as you wish, they are just the ones that I will be using in the guide. This is extremely useful for getting your people up and working quickly.)įighting Arena (Provides a building that will decrease discontent each day.) Some of them will become amputees but don't worry in the mid-game prostheses can be made to allow them to rejoin the workforce.)ĭouble Rations (Makes it so that sick people recover faster. Radical Therapy (This is chosen because we want people to recover as quickly as possible since at start we will have a lot of gravely ill. I will start out with the Laws that I will enact and the reasoning behind why I chose these specific ones.Ĭhild Labour (This is selected because it enables us to use our 15 children at the start to help out with basic things, such as gathering resources) With the disclaimer out of the way I will now start explaining a few things that will happen in this guide. To clarify any choices that are made in the guide are purely out of a game perspective and do not in any way reflect my own morals. It is most likely not going to be morally acceptable by everyone due to certain Laws that will be enacted. This guide is created by observing the Frostpunk Demo and as such the information at hand may be incorrect with what you will have once the game is out and/or more information is released. Starting out (first couple days of the Demo) Introduction and Disclaimer ![]() Visual map of Frostpunk keyboard controls. ![]()
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